You can no longer, for example, adjust the height the water level rises per turn during sudden death by the number of pixels. Just about everything else can still be altered, albeit with usually far less granularity as offered before. Just about everything from the prequel’s base feature set has made a reappearance, with the only real casualty being the ability to tweak every weapon’s exact firing details – instead everyone has a single variable for ‘power’ that ranges from a zero to five scale. If there’s any point to enter the franchise for the first time, it’d certainly be a smart decision to choose this one. Given that it has the extremely solid Worms 2 as a base and only adds further polish and content on top of that, it’s not difficult to see why. It’s often considered the gold standard of the series, the game to which all other entries are compared. Ask around, however, and you’ll find many fans who consider this particular Worms game to be the peak of the series. At a casual glance, Armageddon won’t seem terribly different from the game that preceded it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |